![]() Humans are found in every shard, and vary more than any other race so much that its hard to set details about them. Here i will detail the playable races of Alara. This art below is a combination of the five Alara panoramas, by Donato Giancola, Franz Vohwinkel, Nils Hamm, Jaime Jones, and Hideaki Takamura. Art CreditsĬover art is "Maelstrom Nexus", by Steven Belledin. Its people often fight in casual combat as a sort of entertainment, not to actually kill, even though fatalities are accepted. Naya seems to be at a state of constant summer, being always warm and sunny. Without black or blue, there is no deceit or complexity, only the elegant simplicity that is living a peaceful life among Naya's many beasts. The elves, humans, minotaurs, and nacatl (leonin) worship the enormous behemoths that tread their land. Naya is a flourishing jungle paradise lush with life. Jund is as far from sophisticated as it could possibly get, with the most intelligent creatures being primitive human tribes and all language consisting of barbaric grunts at best. Jund is a primordial world governed by its food chain starting with lowly hordes of goblin and ending with fire-breathing dragons. Without the magic of white or blue to save you, brutality is the only way to survive. The Shard's many dangers include very active volcanoes, steep cliff, lava pools, strangling vines, and many more. Jund is anarchy you need to be strong to be alive. It is a fate worse than death the demons wil gladly give to any unwise enough to mess with them. Those drained of their life essence are still considered alive, yet devoid of a soul and much mortal emotion. Demons and necromancers vie for a form of life energy called vis used in the magic of death to achieve their fell ambitions. It is ravaged by death, hate, greed, and all other flaws imaginable, the only traces of white or green being grim, undead versions of other shards' creatures. Grixis is what the people of other shards might call hell. A small group of enigmatic and often tyrannical sphinxes rule the shard, keeping certain secrets to themselves despite often attempts at sabotage and bribery. Despite its darkness, Esper is still a place of sophisticated beauty, with magnificent machinery and moonlit oceans. In fact, its inhabitants combine their bodies with a magical metal called Etherium, rejecting life in a more literal sense. EsperĮsper is a world of cruel order and endless machinations, devoid of any sense of freedom or life that comes with red and green. Battles are still present, yet never without a cause honorable duels are used as simple ways to resolve conflict. ![]() Bant is a beautiful land or roiling meadows and pleasant rivers, dotted with castles and settlements. It has a strict caste system designed for the greater good, protected by honorable knights and warrior angels. The Shards Bantīant is a place of order, community, and righteousness, uncorrupted by the chaos of red or selfishness of black. This had happened since in Alara's earliest days, a magical event of such large magnitude pried the world into fifths, each such "shard" unique in the fact that each lack two of the five colors of mana, rendering anything of those colors almost utterly absent from the respective shard. Anyways, Alara is a world split into five very different shards and it is nearly impossible to cross from one to another. This took me an unusually long time to make since i worked on it on and off when i was bored and had nothing better to do. I chose this plane not for any specific reason, yet because i was bored. And i have created another Plane Shift, this time for Alara, in the state before the conflux. This was a very good Plane Shift IMO, aside from a few quibbles I have.Hello, I'm Horror. I guess that means Gideon's invulnerability is a cheat, not a feature. This one also discusses being Planeswalkers without any special extra powers aside from traversing planes as if overland traveling. If you don't plan to use either of those moves, probably skip the Naga. I could see Constrict being a potent option, since it restrains the target rather than just grapples. Naga have their racial capital mostly spent on both a Bite and a Constrict. Minotaurs are pretty much horned half-orcs. They are Lucky together, and have nothing left to lose without each other. ![]() Khenra actually have a mechanic for their twin (which is very interesting to explore in a game I think, though I'm surprised it's actually coded in as a mechanic). Races: Human (PHB Variant), Aven (Bird People), Khenra (Jackal People), Minotaurs (Ram People), Naga (Snake People)Ĭleric Domains: Solidarity (Oketra), Knowledge (Kefnet), Strength (Rhonas), Ambition (Bontu), Zeal (Hazoret)Īven can fly, and hawk-headed ones make compelling monks. Backgrounds: Initiate, Vizier, and Dissenter is an alternate feature for both.
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